
* add type hinting to events * fix pyi * make it a list * add on change * dang it darglintz * add future annotations * add try except becuse i hate this * add check for class * aaaa * sometimes you need to make hard decisions * ono * i hate unions * add rx event * move stuff around * maybe * special case osmething * i don't need no test * remove stray print Co-authored-by: Masen Furer <m_github@0x26.net> * remove another stray print Co-authored-by: Masen Furer <m_github@0x26.net> * add rx event --------- Co-authored-by: Masen Furer <m_github@0x26.net>
233 lines
10 KiB
Python
233 lines
10 KiB
Python
"""Stub file for reflex/components/radix/themes/components/button.py"""
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# ------------------- DO NOT EDIT ----------------------
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# This file was generated by `reflex/utils/pyi_generator.py`!
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# ------------------------------------------------------
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from typing import Any, Dict, Literal, Optional, Union, overload
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from reflex.components.core.breakpoints import Breakpoints
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from reflex.components.el import elements
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from reflex.event import EventType
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from reflex.style import Style
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from reflex.vars.base import Var
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from ..base import (
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RadixLoadingProp,
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RadixThemesComponent,
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)
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LiteralButtonSize = Literal["1", "2", "3", "4"]
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class Button(elements.Button, RadixLoadingProp, RadixThemesComponent):
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@overload
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@classmethod
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def create( # type: ignore
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cls,
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*children,
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as_child: Optional[Union[Var[bool], bool]] = None,
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size: Optional[
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Union[
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Breakpoints[str, Literal["1", "2", "3", "4"]],
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Literal["1", "2", "3", "4"],
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Var[
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Union[
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Breakpoints[str, Literal["1", "2", "3", "4"]],
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Literal["1", "2", "3", "4"],
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]
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],
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]
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] = None,
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variant: Optional[
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Union[
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Literal["classic", "ghost", "outline", "soft", "solid", "surface"],
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Var[Literal["classic", "ghost", "outline", "soft", "solid", "surface"]],
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]
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] = None,
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color_scheme: Optional[
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Union[
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Literal[
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"amber",
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"blue",
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"bronze",
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"brown",
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"crimson",
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"cyan",
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"gold",
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"grass",
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"gray",
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"green",
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"indigo",
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"iris",
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"jade",
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"lime",
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"mint",
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"orange",
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"pink",
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"plum",
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"purple",
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"red",
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"ruby",
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"sky",
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"teal",
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"tomato",
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"violet",
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"yellow",
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],
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Var[
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Literal[
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"amber",
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"blue",
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"bronze",
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"brown",
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"crimson",
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"cyan",
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"gold",
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"grass",
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"gray",
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"green",
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"indigo",
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"iris",
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"jade",
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"lime",
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"mint",
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"orange",
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"pink",
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"plum",
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"purple",
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"red",
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"ruby",
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"sky",
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"teal",
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"tomato",
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"violet",
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"yellow",
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]
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],
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]
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] = None,
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high_contrast: Optional[Union[Var[bool], bool]] = None,
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radius: Optional[
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Union[
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Literal["full", "large", "medium", "none", "small"],
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Var[Literal["full", "large", "medium", "none", "small"]],
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]
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] = None,
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auto_focus: Optional[Union[Var[Union[bool, int, str]], bool, int, str]] = None,
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disabled: Optional[Union[Var[bool], bool]] = None,
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form: Optional[Union[Var[Union[bool, int, str]], bool, int, str]] = None,
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form_action: Optional[Union[Var[Union[bool, int, str]], bool, int, str]] = None,
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form_enc_type: Optional[
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Union[Var[Union[bool, int, str]], bool, int, str]
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] = None,
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form_method: Optional[Union[Var[Union[bool, int, str]], bool, int, str]] = None,
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form_no_validate: Optional[
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Union[Var[Union[bool, int, str]], bool, int, str]
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] = None,
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form_target: Optional[Union[Var[Union[bool, int, str]], bool, int, str]] = None,
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name: Optional[Union[Var[Union[bool, int, str]], bool, int, str]] = None,
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type: Optional[Union[Var[Union[bool, int, str]], bool, int, str]] = None,
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value: Optional[Union[Var[Union[bool, int, str]], bool, int, str]] = None,
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access_key: Optional[Union[Var[Union[bool, int, str]], bool, int, str]] = None,
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auto_capitalize: Optional[
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Union[Var[Union[bool, int, str]], bool, int, str]
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] = None,
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content_editable: Optional[
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Union[Var[Union[bool, int, str]], bool, int, str]
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] = None,
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context_menu: Optional[
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Union[Var[Union[bool, int, str]], bool, int, str]
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] = None,
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dir: Optional[Union[Var[Union[bool, int, str]], bool, int, str]] = None,
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draggable: Optional[Union[Var[Union[bool, int, str]], bool, int, str]] = None,
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enter_key_hint: Optional[
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Union[Var[Union[bool, int, str]], bool, int, str]
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] = None,
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hidden: Optional[Union[Var[Union[bool, int, str]], bool, int, str]] = None,
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input_mode: Optional[Union[Var[Union[bool, int, str]], bool, int, str]] = None,
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item_prop: Optional[Union[Var[Union[bool, int, str]], bool, int, str]] = None,
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lang: Optional[Union[Var[Union[bool, int, str]], bool, int, str]] = None,
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role: Optional[Union[Var[Union[bool, int, str]], bool, int, str]] = None,
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slot: Optional[Union[Var[Union[bool, int, str]], bool, int, str]] = None,
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spell_check: Optional[Union[Var[Union[bool, int, str]], bool, int, str]] = None,
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tab_index: Optional[Union[Var[Union[bool, int, str]], bool, int, str]] = None,
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title: Optional[Union[Var[Union[bool, int, str]], bool, int, str]] = None,
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loading: Optional[Union[Var[bool], bool]] = None,
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style: Optional[Style] = None,
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key: Optional[Any] = None,
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id: Optional[Any] = None,
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class_name: Optional[Any] = None,
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autofocus: Optional[bool] = None,
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custom_attrs: Optional[Dict[str, Union[Var, str]]] = None,
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on_blur: Optional[EventType[[]]] = None,
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on_click: Optional[EventType[[]]] = None,
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on_context_menu: Optional[EventType[[]]] = None,
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on_double_click: Optional[EventType[[]]] = None,
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on_focus: Optional[EventType[[]]] = None,
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on_mount: Optional[EventType[[]]] = None,
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on_mouse_down: Optional[EventType[[]]] = None,
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on_mouse_enter: Optional[EventType[[]]] = None,
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on_mouse_leave: Optional[EventType[[]]] = None,
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on_mouse_move: Optional[EventType[[]]] = None,
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on_mouse_out: Optional[EventType[[]]] = None,
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on_mouse_over: Optional[EventType[[]]] = None,
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on_mouse_up: Optional[EventType[[]]] = None,
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on_scroll: Optional[EventType[[]]] = None,
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on_unmount: Optional[EventType[[]]] = None,
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**props,
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) -> "Button":
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"""Create a new component instance.
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Will prepend "RadixThemes" to the component tag to avoid conflicts with
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other UI libraries for common names, like Text and Button.
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Args:
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*children: Child components.
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as_child: Change the default rendered element for the one passed as a child, merging their props and behavior.
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size: Button size "1" - "4"
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variant: Variant of button: "solid" | "soft" | "outline" | "ghost"
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color_scheme: Override theme color for button
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high_contrast: Whether to render the button with higher contrast color against background
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radius: Override theme radius for button: "none" | "small" | "medium" | "large" | "full"
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auto_focus: Automatically focuses the button when the page loads
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disabled: Disables the button
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form: Associates the button with a form (by id)
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form_action: URL to send the form data to (for type="submit" buttons)
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form_enc_type: How the form data should be encoded when submitting to the server (for type="submit" buttons)
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form_method: HTTP method to use for sending form data (for type="submit" buttons)
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form_no_validate: Bypasses form validation when submitting (for type="submit" buttons)
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form_target: Specifies where to display the response after submitting the form (for type="submit" buttons)
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name: Name of the button, used when sending form data
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type: Type of the button (submit, reset, or button)
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value: Value of the button, used when sending form data
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access_key: Provides a hint for generating a keyboard shortcut for the current element.
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auto_capitalize: Controls whether and how text input is automatically capitalized as it is entered/edited by the user.
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content_editable: Indicates whether the element's content is editable.
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context_menu: Defines the ID of a <menu> element which will serve as the element's context menu.
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dir: Defines the text direction. Allowed values are ltr (Left-To-Right) or rtl (Right-To-Left)
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draggable: Defines whether the element can be dragged.
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enter_key_hint: Hints what media types the media element is able to play.
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hidden: Defines whether the element is hidden.
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input_mode: Defines the type of the element.
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item_prop: Defines the name of the element for metadata purposes.
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lang: Defines the language used in the element.
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role: Defines the role of the element.
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slot: Assigns a slot in a shadow DOM shadow tree to an element.
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spell_check: Defines whether the element may be checked for spelling errors.
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tab_index: Defines the position of the current element in the tabbing order.
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title: Defines a tooltip for the element.
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loading: If set, show an rx.spinner instead of the component children.
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style: The style of the component.
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key: A unique key for the component.
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id: The id for the component.
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class_name: The class name for the component.
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autofocus: Whether the component should take the focus once the page is loaded
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custom_attrs: custom attribute
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**props: Component properties.
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Returns:
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A new component instance.
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"""
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...
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button = Button.create
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