robotgo/key/keycode_c.h
2020-01-20 09:17:03 -04:00

166 lines
4.1 KiB
C

#include "keycode.h"
#if defined(IS_MACOSX)
#include <CoreFoundation/CoreFoundation.h>
#include <Carbon/Carbon.h> /* For kVK_ constants, and TIS functions. */
/* Returns string representation of key, if it is printable.
* Ownership follows the Create Rule; that is, it is the caller's
* responsibility to release the returned object. */
CFStringRef createStringForKey(CGKeyCode keyCode);
#elif defined(USE_X11)
/*
* Structs to store key mappings not handled by XStringToKeysym() on some
* Linux systems.
*/
struct XSpecialCharacterMapping {
char name;
MMKeyCode code;
};
struct XSpecialCharacterMapping XSpecialCharacterTable[] = {
{'~', XK_asciitilde},
{'_', XK_underscore},
{'[', XK_bracketleft},
{']', XK_bracketright},
{'!', XK_exclam},
{'#', XK_numbersign},
{'$', XK_dollar},
{'%', XK_percent},
{'&', XK_ampersand},
{'*', XK_asterisk},
{'+', XK_plus},
{',', XK_comma},
{'-', XK_minus},
{'.', XK_period},
{'?', XK_question},
{'<', XK_less},
{'>', XK_greater},
{'=', XK_equal},
{'@', XK_at},
{':', XK_colon},
{';', XK_semicolon},
{'`', XK_grave},
{'{', XK_braceleft},
{'}', XK_braceright},
{'|', XK_bar},
{'^', XK_asciicircum},
{'(', XK_parenleft},
{')', XK_parenright},
{' ', XK_space},
{'/', XK_slash},
{'"', XK_quoteright},
{'\'', XK_quotedbl},
// {'\'', XK_quoteright},
{'\\', XK_backslash},
{'\t', XK_Tab},
{'\n', XK_Return}
};
#endif
MMKeyCode keyCodeForChar(const char c){
#if defined(IS_MACOSX)
/* OS X does not appear to have a built-in function for this, so instead we
* have to write our own. */
static CFMutableDictionaryRef charToCodeDict = NULL;
CGKeyCode code;
UniChar character = c;
CFStringRef charStr = NULL;
/* Generate table of keycodes and characters. */
if (charToCodeDict == NULL) {
size_t i;
charToCodeDict = CFDictionaryCreateMutable(kCFAllocatorDefault,
128,
&kCFCopyStringDictionaryKeyCallBacks,
NULL);
if (charToCodeDict == NULL) return UINT16_MAX;
/* Loop through every keycode (0 - 127) to find its current mapping. */
for (i = 0; i < 128; ++i) {
CFStringRef string = createStringForKey((CGKeyCode)i);
if (string != NULL) {
CFDictionaryAddValue(charToCodeDict, string, (const void *)i);
CFRelease(string);
}
}
}
charStr = CFStringCreateWithCharacters(kCFAllocatorDefault, &character, 1);
/* Our values may be NULL (0), so we need to use this function. */
if (!CFDictionaryGetValueIfPresent(charToCodeDict, charStr,
(const void **)&code)) {
code = UINT16_MAX; /* Error */
}
CFRelease(charStr);
return (MMKeyCode)code;
#elif defined(IS_WINDOWS)
return VkKeyScan(c);
#elif defined(USE_X11)
MMKeyCode code;
char buf[2];
buf[0] = c;
buf[1] = '\0';
code = XStringToKeysym(buf);
if (code == NoSymbol) {
/* Some special keys are apparently not handled properly by
* XStringToKeysym() on some systems, so search for them instead in our
* mapping table. */
struct XSpecialCharacterMapping* xs = XSpecialCharacterTable;
while (xs->name) {
if (c == xs->name ) {
code = xs->code;
break;
}
xs++;
}
}
return code;
#endif
}
#if defined(IS_MACOSX)
CFStringRef createStringForKey(CGKeyCode keyCode){
TISInputSourceRef currentKeyboard = TISCopyCurrentASCIICapableKeyboardInputSource();
CFDataRef layoutData =
(CFDataRef)TISGetInputSourceProperty(currentKeyboard,
kTISPropertyUnicodeKeyLayoutData);
if (layoutData == nil) { return 0; }
const UCKeyboardLayout *keyboardLayout =
(const UCKeyboardLayout *)CFDataGetBytePtr(layoutData);
UInt32 keysDown = 0;
UniChar chars[4];
UniCharCount realLength;
UCKeyTranslate(keyboardLayout,
keyCode,
kUCKeyActionDisplay,
0,
LMGetKbdType(),
kUCKeyTranslateNoDeadKeysBit,
&keysDown,
sizeof(chars) / sizeof(chars[0]),
&realLength,
chars);
CFRelease(currentKeyboard);
return CFStringCreateWithCharacters(kCFAllocatorDefault, chars, 1);
}
#endif