#include "screen.h" //#include "../base/os.h" #if defined(IS_MACOSX) #include #elif defined(USE_X11) #include // #include "../base/xdisplay_c.h" #endif MMSize getMainDisplaySize(void){ #if defined(IS_MACOSX) CGDirectDisplayID displayID = CGMainDisplayID(); return MMSizeMake(CGDisplayPixelsWide(displayID), CGDisplayPixelsHigh(displayID)); #elif defined(USE_X11) Display *display = XGetMainDisplay(); const int screen = DefaultScreen(display); return MMSizeMake((size_t)DisplayWidth(display, screen), (size_t)DisplayHeight(display, screen)); #elif defined(IS_WINDOWS) return MMSizeMake((size_t)GetSystemMetrics(SM_CXSCREEN), (size_t)GetSystemMetrics(SM_CYSCREEN)); #endif } bool pointVisibleOnMainDisplay(MMPoint point){ MMSize displaySize = getMainDisplaySize(); return point.x < displaySize.width && point.y < displaySize.height; }