update code style

This commit is contained in:
vcaesar 2018-09-26 13:20:27 -04:00
parent 178d876f8d
commit c8f5ed84ba

View File

@ -105,18 +105,23 @@ void moveMouse(MMPoint point){
Display *display = XGetMainDisplay();
XWarpPointer(display, None, DefaultRootWindow(display),
0, 0, 0, 0, point.x, point.y);
XSync(display, false);
#elif defined(IS_WINDOWS)
//Mouse motion is now done using SendInput with MOUSEINPUT. We use Absolute mouse positioning
#define MOUSE_COORD_TO_ABS(coord, width_or_height) (((65536 * coord) / width_or_height) + (coord < 0 ? -1 : 1))
// Mouse motion is now done using SendInput with MOUSEINPUT.
// We use Absolute mouse positioning
#define MOUSE_COORD_TO_ABS(coord, width_or_height) (
((65536 * coord) / width_or_height) + (coord < 0 ? -1 : 1))
point.x = MOUSE_COORD_TO_ABS(point.x, GetSystemMetrics(SM_CXSCREEN));
point.y = MOUSE_COORD_TO_ABS(point.y, GetSystemMetrics(SM_CYSCREEN));
INPUT mouseInput;
mouseInput.type = INPUT_MOUSE;
mouseInput.mi.dx = point.x;
mouseInput.mi.dy = point.y;
mouseInput.mi.dwFlags = MOUSEEVENTF_ABSOLUTE | MOUSEEVENTF_MOVE;
mouseInput.mi.time = 0; //System will provide the timestamp
mouseInput.mi.time = 0; // System will provide the timestamp
mouseInput.mi.dwExtraInfo = 0;
mouseInput.mi.mouseData = 0;
SendInput(1, &mouseInput, sizeof(mouseInput));
@ -206,7 +211,8 @@ void doubleClick(MMMouseButton button){
const CGEventType mouseTypeDown = MMMouseToCGEventType(true, button);
const CGEventType mouseTypeUP = MMMouseToCGEventType(false, button);
CGEventRef event = CGEventCreateMouseEvent(NULL, mouseTypeDown, currentPos, kCGMouseButtonLeft);
CGEventRef event = CGEventCreateMouseEvent(
NULL, mouseTypeDown, currentPos, kCGMouseButtonLeft);
/* Set event to double click. */
CGEventSetIntegerValueField(event, kCGMouseEventClickState, 2);
@ -243,7 +249,7 @@ void scrollMouse(int scrollMagnitude, MMMouseWheelDirection scrollDirection){
/* Direction should only be considered based on the scrollDirection. This
* Should not interfere. */
int cleanScrollMagnitude = abs(scrollMagnitude);
if (!(scrollDirection == DIRECTION_UP || scrollDirection == DIRECTION_DOWN)){
if (!(scrollDirection == DIRECTION_UP || scrollDirection == DIRECTION_DOWN)) {
return;
}
@ -265,13 +271,11 @@ void scrollMouse(int scrollMagnitude, MMMouseWheelDirection scrollDirection){
int dir = 4; /* Button 4 is up, 5 is down. */
Display *display = XGetMainDisplay();
if (scrollDirection == DIRECTION_DOWN)
{
if (scrollDirection == DIRECTION_DOWN) {
dir = 5;
}
for (x = 0; x < cleanScrollMagnitude; x++)
{
for (x = 0; x < cleanScrollMagnitude; x++) {
XTestFakeButtonEvent(display, dir, 1, CurrentTime);
XTestFakeButtonEvent(display, dir, 0, CurrentTime);
}
@ -320,10 +324,10 @@ void scrollMouseXY(int x, int y){
int xdir = 6;
Display *display = XGetMainDisplay();
if (y < 0){
if (y < 0) {
ydir = 5;
}
if (x < 0){
if (x < 0) {
xdir = 7;
}