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Update: use hid event in macos
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73c07dc991
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@ -90,7 +90,8 @@ MMKeyCode keyCodeForChar(const char c) {
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#if defined(IS_MACOSX)
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#if defined(IS_MACOSX)
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CFStringRef createStringForKey(CGKeyCode keyCode){
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CFStringRef createStringForKey(CGKeyCode keyCode){
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TISInputSourceRef currentKeyboard = TISCopyCurrentASCIICapableKeyboardInputSource();
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// TISInputSourceRef currentKeyboard = TISCopyCurrentASCIICapableKeyboardInputSource();
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TISInputSourceRef currentKeyboard = TISCopyCurrentKeyboardLayoutInputSource();
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CFDataRef layoutData = (CFDataRef) TISGetInputSourceProperty(
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CFDataRef layoutData = (CFDataRef) TISGetInputSourceProperty(
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currentKeyboard, kTISPropertyUnicodeKeyLayoutData);
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currentKeyboard, kTISPropertyUnicodeKeyLayoutData);
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@ -58,7 +58,7 @@
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if (pid != 0) {
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if (pid != 0) {
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CGEventPostToPid(pid, event);
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CGEventPostToPid(pid, event);
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} else {
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} else {
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CGEventPost(kCGSessionEventTap, event);
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CGEventPost(kCGHIDEventTap, event);
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}
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}
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CFRelease(event);
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CFRelease(event);
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@ -179,7 +179,8 @@ void toggleKeyCode(MMKeyCode code, const bool down, MMKeyFlags flags, uintptr pi
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NX_SYSDEFINED, loc, &event, kNXEventDataVersion, 0, FALSE);
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NX_SYSDEFINED, loc, &event, kNXEventDataVersion, 0, FALSE);
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assert(KERN_SUCCESS == kr);
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assert(KERN_SUCCESS == kr);
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} else {
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} else {
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CGEventRef keyEvent = CGEventCreateKeyboardEvent(NULL, (CGKeyCode)code, down);
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CGEventSourceRef source = CGEventSourceCreate(kCGEventSourceStateHIDSystemState);
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CGEventRef keyEvent = CGEventCreateKeyboardEvent(source, (CGKeyCode)code, down);
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assert(keyEvent != NULL);
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assert(keyEvent != NULL);
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CGEventSetType(keyEvent, down ? kCGEventKeyDown : kCGEventKeyUp);
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CGEventSetType(keyEvent, down ? kCGEventKeyDown : kCGEventKeyUp);
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@ -273,7 +274,8 @@ void toggleKey(char c, const bool down, MMKeyFlags flags, uintptr pid) {
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convert characters to a keycode, but does not support adding modifier flags.
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convert characters to a keycode, but does not support adding modifier flags.
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It is only used in typeString().
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It is only used in typeString().
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-- if you need modifier keys, use the above functions instead. */
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-- if you need modifier keys, use the above functions instead. */
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CGEventRef keyEvent = CGEventCreateKeyboardEvent(NULL, 0, down);
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CGEventSourceRef source = CGEventSourceCreate(kCGEventSourceStateHIDSystemState);
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CGEventRef keyEvent = CGEventCreateKeyboardEvent(source, 0, down);
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if (keyEvent == NULL) {
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if (keyEvent == NULL) {
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fputs("Could not create keyboard event.\n", stderr);
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fputs("Could not create keyboard event.\n", stderr);
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return;
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return;
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@ -83,12 +83,13 @@
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/* Move the mouse to a specific point. */
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/* Move the mouse to a specific point. */
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void moveMouse(MMPointInt32 point){
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void moveMouse(MMPointInt32 point){
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#if defined(IS_MACOSX)
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#if defined(IS_MACOSX)
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CGEventRef move = CGEventCreateMouseEvent(NULL, kCGEventMouseMoved,
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CGEventSourceRef source = CGEventSourceCreate(kCGEventSourceStateHIDSystemState);
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CGEventRef move = CGEventCreateMouseEvent(source, kCGEventMouseMoved,
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CGPointFromMMPointInt32(point), kCGMouseButtonLeft);
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CGPointFromMMPointInt32(point), kCGMouseButtonLeft);
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calculateDeltas(&move, point);
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calculateDeltas(&move, point);
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CGEventPost(kCGSessionEventTap, move);
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CGEventPost(kCGHIDEventTap, move);
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CFRelease(move);
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CFRelease(move);
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#elif defined(USE_X11)
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#elif defined(USE_X11)
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Display *display = XGetMainDisplay();
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Display *display = XGetMainDisplay();
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@ -103,12 +104,13 @@ void moveMouse(MMPointInt32 point){
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void dragMouse(MMPointInt32 point, const MMMouseButton button){
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void dragMouse(MMPointInt32 point, const MMMouseButton button){
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#if defined(IS_MACOSX)
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#if defined(IS_MACOSX)
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const CGEventType dragType = MMMouseDragToCGEventType(button);
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const CGEventType dragType = MMMouseDragToCGEventType(button);
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CGEventRef drag = CGEventCreateMouseEvent(NULL, dragType,
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CGEventSourceRef source = CGEventSourceCreate(kCGEventSourceStateHIDSystemState);
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CGEventRef drag = CGEventCreateMouseEvent(source, dragType,
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CGPointFromMMPointInt32(point), (CGMouseButton)button);
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CGPointFromMMPointInt32(point), (CGMouseButton)button);
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calculateDeltas(&drag, point);
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calculateDeltas(&drag, point);
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CGEventPost(kCGSessionEventTap, drag);
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CGEventPost(kCGHIDEventTap, drag);
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CFRelease(drag);
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CFRelease(drag);
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#else
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#else
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moveMouse(point);
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moveMouse(point);
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@ -145,9 +147,10 @@ void toggleMouse(bool down, MMMouseButton button) {
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#if defined(IS_MACOSX)
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#if defined(IS_MACOSX)
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const CGPoint currentPos = CGPointFromMMPointInt32(location());
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const CGPoint currentPos = CGPointFromMMPointInt32(location());
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const CGEventType mouseType = MMMouseToCGEventType(down, button);
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const CGEventType mouseType = MMMouseToCGEventType(down, button);
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CGEventRef event = CGEventCreateMouseEvent(NULL, mouseType, currentPos, (CGMouseButton)button);
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CGEventSourceRef source = CGEventSourceCreate(kCGEventSourceStateHIDSystemState);
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CGEventRef event = CGEventCreateMouseEvent(source, mouseType, currentPos, (CGMouseButton)button);
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CGEventPost(kCGSessionEventTap, event);
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CGEventPost(kCGHIDEventTap, event);
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CFRelease(event);
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CFRelease(event);
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#elif defined(USE_X11)
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#elif defined(USE_X11)
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Display *display = XGetMainDisplay();
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Display *display = XGetMainDisplay();
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