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update move smooth fix #96
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3c4a887903
commit
1b840c8102
@ -16,7 +16,8 @@ int mouseDelay = 10;
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// int keyboardDelay = 10;
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// int CheckMouseButton(const char * const b, MMMouseButton * const button){
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// int CheckMouseButton(const char * const b,
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// MMMouseButton * const button){
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// if (!button) return -1;
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// if (strcmp(b, "left") == 0)
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@ -74,7 +75,7 @@ int move_mouse_smooth(size_t x, size_t y, double lowSpeed,
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}
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MMPoint get_mousePos(){
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MMPoint get_mouse_pos(){
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MMPoint pos = getMousePos();
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// Return object with .x and .y.
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@ -334,10 +334,12 @@ bool smoothlyMoveMouse(MMPoint endPoint, double lowSpeed, double highSpeed)
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double velo_x = 0.0, velo_y = 0.0;
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double distance;
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while ((distance = crude_hypot((double)pos.x - endPoint.x,
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(double)pos.y - endPoint.y)) > 1.0) {
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// double gravity = DEADBEEF_UNIFORM(5.0, 500.0);
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double gravity = DEADBEEF_UNIFORM(lowSpeed, highSpeed);
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while ((distance =
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crude_hypot((double)pos.x - endPoint.x, (double)pos.y - endPoint.y))
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> 1.0) {
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double gravity = DEADBEEF_UNIFORM(5.0, 500.0);
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// double gravity = DEADBEEF_UNIFORM(lowSpeed, highSpeed);
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double veloDistance;
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velo_x += (gravity * ((double)endPoint.x - pos.x)) / distance;
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velo_y += (gravity * ((double)endPoint.y - pos.y)) / distance;
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@ -359,7 +361,8 @@ bool smoothlyMoveMouse(MMPoint endPoint, double lowSpeed, double highSpeed)
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moveMouse(pos);
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/* Wait 1 - 3 milliseconds. */
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microsleep(DEADBEEF_UNIFORM(1.0, 3.0));
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microsleep(DEADBEEF_UNIFORM(lowSpeed, highSpeed));
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// microsleep(DEADBEEF_UNIFORM(1.0, 3.0));
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}
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return true;
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12
robotgo.go
12
robotgo.go
@ -63,7 +63,7 @@ import (
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)
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const (
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version string = "v0.48.0.508, Ben Nevis!"
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version string = "v0.48.0.509, Ben Nevis!"
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)
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type (
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@ -393,8 +393,8 @@ func MoveMouseSmooth(x, y int, args ...interface{}) {
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low = C.double(args[0].(float64))
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high = C.double(args[1].(float64))
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} else {
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low = 5.0
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high = 500.0
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low = 1.0
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high = 3.0
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}
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C.move_mouse_smooth(cx, cy, low, high, C.int(mouseDelay))
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@ -420,8 +420,8 @@ func MoveSmooth(x, y int, args ...interface{}) {
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low = C.double(args[0].(float64))
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high = C.double(args[1].(float64))
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} else {
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low = 5.0
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high = 500.0
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low = 1.0
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high = 3.0
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}
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C.move_mouse_smooth(cx, cy, low, high, C.int(mouseDelay))
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@ -429,7 +429,7 @@ func MoveSmooth(x, y int, args ...interface{}) {
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// GetMousePos get mouse portion
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func GetMousePos() (int, int) {
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pos := C.get_mousePos()
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pos := C.get_mouse_pos()
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// fmt.Println("pos:###", pos, pos.x, pos.y)
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x := int(pos.x)
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y := int(pos.y)
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