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Merge pull request #711 from go-vgo/bitmap-pr
Refactor: simplify mouse movement implementation for Windows
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commit
03432155c1
@ -96,25 +96,7 @@ void moveMouse(MMPointInt32 point){
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XSync(display, false);
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XSync(display, false);
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#elif defined(IS_WINDOWS)
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#elif defined(IS_WINDOWS)
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// Mouse motion is now done using SendInput with MOUSEINPUT.
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SetCursorPos(point.x, point.y);
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// We use Absolute mouse positioning
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#define MOUSE_COORD_TO_ABS(coord, width_or_height) ( \
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((65536 * coord) / width_or_height) + (coord < 0 ? -1 : 1))
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MMRectInt32 rect = getScreenRect(1);
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int32_t x = MOUSE_COORD_TO_ABS(point.x - rect.origin.x, rect.size.w);
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int32_t y = MOUSE_COORD_TO_ABS(point.y - rect.origin.y, rect.size.h);
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INPUT mouseInput;
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mouseInput.type = INPUT_MOUSE;
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mouseInput.mi.dx = x;
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mouseInput.mi.dy = y;
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mouseInput.mi.dwFlags = MOUSEEVENTF_ABSOLUTE | MOUSEEVENTF_MOVE | MOUSEEVENTF_VIRTUALDESK;
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mouseInput.mi.time = 0; // System will provide the timestamp
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mouseInput.mi.dwExtraInfo = 0;
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mouseInput.mi.mouseData = 0;
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SendInput(1, &mouseInput, sizeof(mouseInput));
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#endif
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#endif
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}
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}
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