Merge pull request #711 from go-vgo/bitmap-pr
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Refactor: simplify mouse movement implementation for Windows
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Evans 2025-03-08 15:03:56 -08:00 committed by GitHub
commit 03432155c1
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@ -96,25 +96,7 @@ void moveMouse(MMPointInt32 point){
XSync(display, false);
#elif defined(IS_WINDOWS)
// Mouse motion is now done using SendInput with MOUSEINPUT.
// We use Absolute mouse positioning
#define MOUSE_COORD_TO_ABS(coord, width_or_height) ( \
((65536 * coord) / width_or_height) + (coord < 0 ? -1 : 1))
MMRectInt32 rect = getScreenRect(1);
int32_t x = MOUSE_COORD_TO_ABS(point.x - rect.origin.x, rect.size.w);
int32_t y = MOUSE_COORD_TO_ABS(point.y - rect.origin.y, rect.size.h);
INPUT mouseInput;
mouseInput.type = INPUT_MOUSE;
mouseInput.mi.dx = x;
mouseInput.mi.dy = y;
mouseInput.mi.dwFlags = MOUSEEVENTF_ABSOLUTE | MOUSEEVENTF_MOVE | MOUSEEVENTF_VIRTUALDESK;
mouseInput.mi.time = 0; // System will provide the timestamp
mouseInput.mi.dwExtraInfo = 0;
mouseInput.mi.mouseData = 0;
SendInput(1, &mouseInput, sizeof(mouseInput));
SetCursorPos(point.x, point.y);
#endif
}