modify socket check in processEvent to only return if socket exists and theres any event in the queue that requires state
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@ -107,6 +107,18 @@ export const getBackendURL = (url_str) => {
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return endpoint;
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};
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/**
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* Determine if any event in the event queue is stateful.
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*
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* @returns True if there's any event that requires state and False if none of them do.
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*/
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export const isStateful = () => {
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if (event_queue.length === 0) {
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return false;
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}
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return event_queue.some(event => event.name.startsWith("state"));
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}
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/**
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* Apply a delta to the state.
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* @param state The state to apply the delta to.
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@ -116,6 +128,20 @@ export const applyDelta = (state, delta) => {
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return { ...state, ...delta };
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};
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/**
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* Only Queue and process events when websocket connection exists.
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* @param event The event to queue.
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* @param socket The socket object to send the event on.
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*
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* @returns Adds event to queue and processes it if websocket exits, does nothing otherwise.
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*/
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export const queueEventIfSocketExists = (events, socket) => {
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if (!socket) {
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return;
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}
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queueEvents(events, socket);
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}
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/**
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* Handle frontend event or send the event to the backend via Websocket.
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* @param event The event to send.
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@ -143,19 +169,19 @@ export const applyEvent = async (event, socket) => {
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if (event.name == "_remove_cookie") {
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cookies.remove(event.payload.key, { ...event.payload.options });
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queueEvents(initialEvents(), socket);
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queueEventIfSocketExists(initialEvents(), socket);
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return false;
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}
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if (event.name == "_clear_local_storage") {
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localStorage.clear();
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queueEvents(initialEvents(), socket);
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queueEventIfSocketExists(initialEvents(), socket);
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return false;
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}
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if (event.name == "_remove_local_storage") {
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localStorage.removeItem(event.payload.key);
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queueEvents(initialEvents(), socket);
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queueEventIfSocketExists(initialEvents(), socket);
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return false;
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}
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@ -213,10 +239,6 @@ export const applyEvent = async (event, socket) => {
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return false;
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}
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// Only proceed if the socket is up, otherwise we throw the event into the void
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if (!socket) {
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return false;
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}
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// Update token and router data (if missing).
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event.token = getToken();
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if (
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@ -250,14 +272,10 @@ export const applyEvent = async (event, socket) => {
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* @returns Whether the event was sent.
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*/
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export const applyRestEvent = async (event, socket) => {
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// Only proceed if the socket is up, otherwise we throw the event into the void
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if (!socket) {
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return false;
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}
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let eventSent = false;
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if (event.handler === "uploadFiles") {
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if (event.payload.files === undefined || event.payload.files.length === 0){
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if (event.payload.files === undefined || event.payload.files.length === 0) {
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// Submit the event over the websocket to trigger the event handler.
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return await applyEvent(Event(event.name), socket)
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}
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@ -281,12 +299,6 @@ export const applyRestEvent = async (event, socket) => {
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* @param socket The socket object to send the event on.
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*/
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export const queueEvents = async (events, socket) => {
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// Only proceed if the socket is up, otherwise we throw the event into the void
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if (!socket) {
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return;
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}
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event_queue.push(...events);
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await processEvent(socket.current);
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};
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@ -296,6 +308,11 @@ export const queueEvents = async (events, socket) => {
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* @param socket The socket object to send the event on.
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*/
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export const processEvent = async (socket) => {
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// Only proceed if the socket is up and no event in the queue uses state, otherwise we throw the event into the void
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if (!socket && isStateful()) {
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return;
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}
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// Only proceed if we're not already processing an event.
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if (event_queue.length === 0 || event_processing) {
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return;
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@ -693,7 +710,7 @@ export const useEventLoop = (
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const change_start = () => {
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const main_state_dispatch = dispatch["state"]
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if (main_state_dispatch !== undefined) {
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main_state_dispatch({is_hydrated: false})
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main_state_dispatch({ is_hydrated: false })
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}
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}
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const change_complete = () => addEvents(onLoadInternalEvent());
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