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temporal/docs/_assets/retries.d2
Stephan Behnke 648daa7d2e Define layout engine in d2 file (#9697)
## What changed?

Moved decision which d2 layout engine to use into file.

## Why?

Allows each file to pick the right layout engine for itself.

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-30 17:08:45 +00:00

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# https://d2lang.com
# Generate SVG by running `make` inside of `docs/`.
vars: {
d2-config: {
layout-engine: elk
}
}
classes: {
invisible: {
style.opacity: 0
label: a
}
textonly: {
label: ""
style.stroke: transparent
style.fill: transparent
}
}
Client
Server: {
label: ""
grid-columns: 3
horizontal-gap: 120
class: textonly
Frontend: {
grid-columns: 3
vertical-gap: 70
Interceptor: { label: "🔁 gRPC interceptor" }
Handlers: {
label: "..."
style.multiple: true
}
Client: { label: "🔁 History client" }
}
History: {
grid-columns: 2
vertical-gap: 70
Interceptor: { label: "🔁 gRPC interceptor" }
Handlers: {
label: "..."
style.multiple: true
}
}
}
Client -> Server.Frontend.Interceptor: gRPC call
Server.Frontend.Interceptor -> Server.Frontend.Handlers
Server.Frontend.Handlers -> Server.Frontend.Client
Server.Frontend.Client -> Server.History.Interceptor: gRPC call
Server.History.Interceptor -> Server.History.Handlers