Files
temporal/common/clock/event_time_source.go
Alex Shtin 91893f1064 Remove license header from every file (#7689)
## What changed?
<!-- Describe what has changed in this PR -->
Remove license header from every file. Because it is really hard to
follow in this PR here is the summary:
1. License header is removed from all `.go` and `.proto` files
:fireworks::fireworks:🎆.
2. `LICENSE` file in the root directory has only Temporal and Uber
copyrights.
3. 5 other `LICENSE` files added to the packages which have copyrights
different from Temporal and Uber: Datadog, Xargin, "Mat Ryer, Tyler
Bunnell and contributors".
4. `license_file` flag is removed from all code generation tools.
5. `copyright_file` flag is removed from `go:generate mockgen`
directive.
6. All copyright related targets are removed from `Makefile`.
7. Updated Temporal copyright year to 2025 everywhere.

## Why?
<!-- Tell your future self why have you made these changes -->
I double checked with legal department that it is not needed to have
license header in every file. One file per repo is enough. I put all
copyrights to the root `LICENSE` file and removed header from all other
files. Also updated tools and `Makefile`.
2025-05-01 18:50:21 -07:00

222 lines
5.6 KiB
Go

package clock
import (
"sync"
"time"
"go.temporal.io/server/common/util"
)
type (
// EventTimeSource is a fake TimeSource. Unlike other fake clock implementations, the methods are synchronous, so
// when you call Advance or Update, all triggered timers from AfterFunc will fire before the method returns, in the
// same goroutine.
EventTimeSource struct {
mu sync.RWMutex
now time.Time
timers []*fakeTimer
async bool
}
// fakeTimer is a fake implementation of [Timer].
fakeTimer struct {
// need a link to the parent timeSource for synchronization
timeSource *EventTimeSource
// deadline for when the timer should fire
deadline time.Time
// callback to call when the timer fires
callback func()
// done is true if the timer has fired or been stopped
done bool
// index of the timer in the parent timeSource
index int
// channel on which the current time is sent when a timer fires
c chan time.Time
}
)
var _ TimeSource = (*EventTimeSource)(nil)
// NewEventTimeSource returns a EventTimeSource with the current time set to Unix zero: 1970-01-01 00:00:00 +0000 UTC.
func NewEventTimeSource() *EventTimeSource {
return &EventTimeSource{
now: time.Unix(0, 0),
}
}
// Some clients depend on the fact that the runtime's timers do _not_ run synchronously.
// If UseAsyncTimers(true) is called, then EventTimeSource will behave that way also.
func (ts *EventTimeSource) UseAsyncTimers(async bool) {
ts.mu.Lock()
defer ts.mu.Unlock()
ts.async = async
}
// Now return the current time.
func (ts *EventTimeSource) Now() time.Time {
ts.mu.RLock()
defer ts.mu.RUnlock()
return ts.now
}
func (ts *EventTimeSource) Since(t time.Time) time.Duration {
return ts.Now().Sub(t)
}
// AfterFunc return a timer that will fire after the specified duration. It is important to note that the timeSource is
// locked while the callback is called. This means that you must be cautious about calling any other mutating methods on
// the timeSource from within the callback. Doing so will probably result in a deadlock. To avoid this, you may want to
// wrap all such calls in a goroutine. If the duration is non-positive, the callback will fire immediately before
// AfterFunc returns.
func (ts *EventTimeSource) AfterFunc(d time.Duration, f func()) Timer {
if d < 0 {
d = 0
}
timer := &fakeTimer{timeSource: ts, deadline: ts.Now().Add(d), callback: f}
ts.addTimer(timer)
return timer
}
// NewTimer creates a Timer that will send the current time on a channel after at least
// duration d. It returns the channel and the Timer.
func (ts *EventTimeSource) NewTimer(d time.Duration) (<-chan time.Time, Timer) {
c := make(chan time.Time, 1)
// we can't call ts.Now() from the callback so just calculate what it should be
target := ts.Now().Add(d)
timer := &fakeTimer{
timeSource: ts,
deadline: target,
callback: func() { c <- target },
c: c,
}
ts.addTimer(timer)
return c, timer
}
func (ts *EventTimeSource) addTimer(t *fakeTimer) {
ts.mu.Lock()
defer ts.mu.Unlock()
t.index = len(ts.timers)
ts.timers = append(ts.timers, t)
ts.fireTimers()
}
// Update the fake current time. It returns the timeSource so that you can chain calls like this:
// timeSource := NewEventTimeSource().Update(time.Now())
func (ts *EventTimeSource) Update(now time.Time) *EventTimeSource {
ts.mu.Lock()
defer ts.mu.Unlock()
ts.now = now
ts.fireTimers()
return ts
}
// Advance the timer by the specified duration.
func (ts *EventTimeSource) Advance(d time.Duration) {
ts.mu.Lock()
defer ts.mu.Unlock()
ts.now = ts.now.Add(d)
ts.fireTimers()
}
// AdvanceNext advances to the next timer.
func (ts *EventTimeSource) AdvanceNext() {
ts.mu.Lock()
defer ts.mu.Unlock()
if len(ts.timers) == 0 {
return
}
// just do linear search, this is efficient enough for now
tmin := ts.timers[0].deadline
for _, t := range ts.timers[1:] {
tmin = util.MinTime(tmin, t.deadline)
}
ts.now = tmin
ts.fireTimers()
}
// NumTimers returns the number of outstanding timers.
func (ts *EventTimeSource) NumTimers() int {
ts.mu.Lock()
defer ts.mu.Unlock()
return len(ts.timers)
}
// Sleep is a convenience function for waiting on a new timer.
func (ts *EventTimeSource) Sleep(d time.Duration) {
t, _ := ts.NewTimer(d)
<-t
}
// fireTimers fires all timers that are ready.
func (ts *EventTimeSource) fireTimers() {
n := 0
for _, t := range ts.timers {
if t.deadline.After(ts.now) {
ts.timers[n] = t
t.index = n
n++
} else {
if ts.async {
go t.callback()
} else {
t.callback()
}
t.done = true
}
}
ts.timers = ts.timers[:n]
}
// Reset the timer to fire after the specified duration. Returns true if the timer was active.
func (t *fakeTimer) Reset(d time.Duration) bool {
t.timeSource.mu.Lock()
defer t.timeSource.mu.Unlock()
if d < 0 {
d = 0
}
wasActive := !t.done
t.deadline = t.timeSource.now.Add(d)
if t.done {
t.done = false
t.index = len(t.timeSource.timers)
t.timeSource.timers = append(t.timeSource.timers, t)
// Only reset the callback if this timer was created via NewTimer
if t.c != nil {
t.callback = func() { t.c <- t.deadline }
}
}
t.timeSource.fireTimers()
return wasActive
}
// Stop the timer. Returns true if the timer was active.
func (t *fakeTimer) Stop() bool {
t.timeSource.mu.Lock()
defer t.timeSource.mu.Unlock()
if t.done {
return false
}
i := t.index
timers := t.timeSource.timers
timers[i] = timers[len(timers)-1] // swap with last timer
timers[i].index = i // update index of swapped timer
timers = timers[:len(timers)-1] // shrink list
t.timeSource.timers = timers
t.done = true // ensure that the timer is not reused
return true
}