mirror of
https://github.com/temporalio/temporal.git
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## What changed?
<!-- Describe what has changed in this PR -->
Remove license header from every file. Because it is really hard to
follow in this PR here is the summary:
1. License header is removed from all `.go` and `.proto` files
:fireworks::fireworks:🎆.
2. `LICENSE` file in the root directory has only Temporal and Uber
copyrights.
3. 5 other `LICENSE` files added to the packages which have copyrights
different from Temporal and Uber: Datadog, Xargin, "Mat Ryer, Tyler
Bunnell and contributors".
4. `license_file` flag is removed from all code generation tools.
5. `copyright_file` flag is removed from `go:generate mockgen`
directive.
6. All copyright related targets are removed from `Makefile`.
7. Updated Temporal copyright year to 2025 everywhere.
## Why?
<!-- Tell your future self why have you made these changes -->
I double checked with legal department that it is not needed to have
license header in every file. One file per repo is enough. I put all
copyrights to the root `LICENSE` file and removed header from all other
files. Also updated tools and `Makefile`.
222 lines
5.6 KiB
Go
222 lines
5.6 KiB
Go
package clock
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import (
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"sync"
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"time"
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"go.temporal.io/server/common/util"
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)
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type (
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// EventTimeSource is a fake TimeSource. Unlike other fake clock implementations, the methods are synchronous, so
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// when you call Advance or Update, all triggered timers from AfterFunc will fire before the method returns, in the
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// same goroutine.
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EventTimeSource struct {
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mu sync.RWMutex
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now time.Time
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timers []*fakeTimer
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async bool
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}
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// fakeTimer is a fake implementation of [Timer].
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fakeTimer struct {
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// need a link to the parent timeSource for synchronization
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timeSource *EventTimeSource
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// deadline for when the timer should fire
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deadline time.Time
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// callback to call when the timer fires
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callback func()
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// done is true if the timer has fired or been stopped
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done bool
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// index of the timer in the parent timeSource
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index int
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// channel on which the current time is sent when a timer fires
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c chan time.Time
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}
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)
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var _ TimeSource = (*EventTimeSource)(nil)
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// NewEventTimeSource returns a EventTimeSource with the current time set to Unix zero: 1970-01-01 00:00:00 +0000 UTC.
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func NewEventTimeSource() *EventTimeSource {
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return &EventTimeSource{
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now: time.Unix(0, 0),
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}
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}
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// Some clients depend on the fact that the runtime's timers do _not_ run synchronously.
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// If UseAsyncTimers(true) is called, then EventTimeSource will behave that way also.
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func (ts *EventTimeSource) UseAsyncTimers(async bool) {
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ts.mu.Lock()
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defer ts.mu.Unlock()
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ts.async = async
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}
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// Now return the current time.
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func (ts *EventTimeSource) Now() time.Time {
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ts.mu.RLock()
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defer ts.mu.RUnlock()
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return ts.now
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}
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func (ts *EventTimeSource) Since(t time.Time) time.Duration {
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return ts.Now().Sub(t)
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}
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// AfterFunc return a timer that will fire after the specified duration. It is important to note that the timeSource is
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// locked while the callback is called. This means that you must be cautious about calling any other mutating methods on
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// the timeSource from within the callback. Doing so will probably result in a deadlock. To avoid this, you may want to
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// wrap all such calls in a goroutine. If the duration is non-positive, the callback will fire immediately before
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// AfterFunc returns.
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func (ts *EventTimeSource) AfterFunc(d time.Duration, f func()) Timer {
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if d < 0 {
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d = 0
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}
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timer := &fakeTimer{timeSource: ts, deadline: ts.Now().Add(d), callback: f}
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ts.addTimer(timer)
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return timer
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}
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// NewTimer creates a Timer that will send the current time on a channel after at least
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// duration d. It returns the channel and the Timer.
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func (ts *EventTimeSource) NewTimer(d time.Duration) (<-chan time.Time, Timer) {
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c := make(chan time.Time, 1)
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// we can't call ts.Now() from the callback so just calculate what it should be
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target := ts.Now().Add(d)
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timer := &fakeTimer{
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timeSource: ts,
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deadline: target,
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callback: func() { c <- target },
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c: c,
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}
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ts.addTimer(timer)
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return c, timer
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}
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func (ts *EventTimeSource) addTimer(t *fakeTimer) {
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ts.mu.Lock()
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defer ts.mu.Unlock()
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t.index = len(ts.timers)
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ts.timers = append(ts.timers, t)
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ts.fireTimers()
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}
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// Update the fake current time. It returns the timeSource so that you can chain calls like this:
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// timeSource := NewEventTimeSource().Update(time.Now())
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func (ts *EventTimeSource) Update(now time.Time) *EventTimeSource {
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ts.mu.Lock()
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defer ts.mu.Unlock()
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ts.now = now
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ts.fireTimers()
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return ts
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}
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// Advance the timer by the specified duration.
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func (ts *EventTimeSource) Advance(d time.Duration) {
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ts.mu.Lock()
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defer ts.mu.Unlock()
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ts.now = ts.now.Add(d)
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ts.fireTimers()
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}
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// AdvanceNext advances to the next timer.
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func (ts *EventTimeSource) AdvanceNext() {
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ts.mu.Lock()
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defer ts.mu.Unlock()
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if len(ts.timers) == 0 {
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return
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}
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// just do linear search, this is efficient enough for now
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tmin := ts.timers[0].deadline
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for _, t := range ts.timers[1:] {
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tmin = util.MinTime(tmin, t.deadline)
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}
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ts.now = tmin
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ts.fireTimers()
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}
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// NumTimers returns the number of outstanding timers.
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func (ts *EventTimeSource) NumTimers() int {
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ts.mu.Lock()
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defer ts.mu.Unlock()
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return len(ts.timers)
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}
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// Sleep is a convenience function for waiting on a new timer.
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func (ts *EventTimeSource) Sleep(d time.Duration) {
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t, _ := ts.NewTimer(d)
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<-t
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}
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// fireTimers fires all timers that are ready.
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func (ts *EventTimeSource) fireTimers() {
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n := 0
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for _, t := range ts.timers {
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if t.deadline.After(ts.now) {
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ts.timers[n] = t
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t.index = n
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n++
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} else {
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if ts.async {
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go t.callback()
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} else {
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t.callback()
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}
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t.done = true
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}
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}
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ts.timers = ts.timers[:n]
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}
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// Reset the timer to fire after the specified duration. Returns true if the timer was active.
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func (t *fakeTimer) Reset(d time.Duration) bool {
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t.timeSource.mu.Lock()
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defer t.timeSource.mu.Unlock()
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if d < 0 {
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d = 0
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}
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wasActive := !t.done
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t.deadline = t.timeSource.now.Add(d)
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if t.done {
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t.done = false
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t.index = len(t.timeSource.timers)
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t.timeSource.timers = append(t.timeSource.timers, t)
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// Only reset the callback if this timer was created via NewTimer
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if t.c != nil {
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t.callback = func() { t.c <- t.deadline }
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}
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}
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t.timeSource.fireTimers()
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return wasActive
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}
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// Stop the timer. Returns true if the timer was active.
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func (t *fakeTimer) Stop() bool {
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t.timeSource.mu.Lock()
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defer t.timeSource.mu.Unlock()
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if t.done {
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return false
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}
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i := t.index
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timers := t.timeSource.timers
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timers[i] = timers[len(timers)-1] // swap with last timer
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timers[i].index = i // update index of swapped timer
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timers = timers[:len(timers)-1] // shrink list
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t.timeSource.timers = timers
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t.done = true // ensure that the timer is not reused
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return true
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}
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